At E3 2018 Bethesda and id Software announced a sequel to their excellent 2016 Doom reboot, called Doom Eternal. We loved the last game for its fluid movement, excellent guns, and for its satisfying, bloody singleplayer campaign. If Doom Eternal can just give us more of that then we’ll be happy, but there are signs that it could be a more expansive game with some new features.
Here’s what we know so far.
What’s Doom Eternal’s release date?
There’s no release date yet, but if id Software are basing the new game on similar technology to the 2016 reboot we’re hopeful it’ll arrive next year at some point. TechRadar report that this Amazon page was carrying a listing of December 28, which does seem like an odd time to release a game, right after the Christmas rush, and it would’ve been strange for Bethesda not to mention this during its E3 showcase if this was the correct date. Bethesda’s press release simply lists it as ‘TBA’.
Here’s the Doom Eternal trailer
Here it is, complete with convulsing demonic tentacles. Some tentacles are coming out of the sky and suspending half a skyscraper above the ground—hopefully that’s a level in the final game. This teaser was shown at the Bethesda E3 press conference.
What monsters will we fight in Doom Eternal?
I know what you’re thinking: ‘is that a Cacodemon with arms?’ Yes, yes it is. Creator director Hugo Martin says that there will be twice as many demons in Doom Eternal compared to the Doom 2016 reboot. It’s unclear whether he means twice as many types of demon or just double the number of demons to kill. Either way, it will be a bloodbath.
From the trailer it looks like we’ll be fighting imps, hell knights, spiderdemons and cacodemons-with-arms, aka pain elementals from the original Doom.
What do we know about Doom Eternal’s guns?
Little at the moment, but Doomguy is shown carrying a mighty double-barreled shotgun, as is only correct. This is an id game after all.
Where is Doom Eternal set?
Earth, overrun by hell. The trailer shows burning skyscrapers and lots of open wasteland. That suggests we’ll be fighting in wider levels with a bit more spectacle than the original reboot’s Martian facility.
What else do we know about Doom Eternal?
The soundtrack will be composed by Mick Gordon, who did music for Lawbreakers, both of the modern Wolfenstein games, Killer Instinct and the 2016 Doom reboot.
According to the official Doom site “Doom Eternal will deliver the ultimate combination of speed and power, along with the next leap in push-forward, first-person combat.” That implies we’ll see a similar combat style to Doom 2016, which featured fast movement, double jumping, and execution moves that encourage you to charge right into a demon’s face before you kill it. This is good news.
Creative director Huge Martin says “we’re most excited about is showing you some of the things that you might not be expecting.” Smooching confirmed?
When will we learn more about Doom Eternal?
We’ll see some Doom Eternal gameplay at Quakecon this year. Quakecon takes place from August 9 to August 12, and the footage will be livestreamed to the world.